Sorcery! 3 app for iPhone and iPad
4.8 (
5408 ratings )
Games
Book
Adventure
Role Playing
Developer:
inkle
4.99 USD
Current version:
1.1.2, last update: 4 years ago
First release : 22 Apr 2015
App size: 320.57 Mb
An epic adventure through a cursed wilderness of monsters, traps and magic. Begin your journey here! (Parts 1 and 2 not required.)
*** Rock Paper Shotgun best RPG of 2016 ***
"Sorcery! 3 is unlike anything you’ve ever played. Its mix of puzzle-solving, combat, and choose-your-own-adventure stylings have created a unique form of entertainment that I cannot wait to get back into" - Pocket Tactics, 5/5
"An amazing adventure... easily the biggest and most satisfying gamebook ever released on iOS" - TouchArcade, 5/5
"[One] of 2015’s best iPhone games", TIME magazine
"This dragon-centric chapter of Sorcery! 3 does a fantastic job of keeping things dynamic and interesting, and better yet, its new puzzle-like aspect gives it the kind of magical, surprise-filled, combat-related fun fantasy fans live for." - Examiner.com, 5/5
"Sorcery! 3 demonstrates just how wonderful interactive fiction can be." - 148apps
+ Explore everywhere - move freely through the world, any way you want, creating your own unique story
+ New time beacons allow you to alter the world dynamically - travel through the present, or into the past, or mix the two
+ Thousands of choices - all are remembered, and shape your adventure
+ Thirty new enemies, including seven deadly serpents, each with their own strategies - and weaknesses
+ Adapted from the best-selling gamebook series by legendary game designer Steve Jackson
+ Swindlestones is back! The game of bluff and deceit is back, with new, smarter, opponents
+ New spells to discover and new magic to master
+ Five Gods, all with different quirks and powers
+ Start your adventure here, or load your characters and choices from Part 2
+ New music from "80 Days" composer Laurence Chapman
+ Two new 3D hand-drawn maps to explore by Mike Schley
"A seminal moment in interactive fiction" - Gamezebo
"A vast and engaging third chapter that expands brilliantly on the first two" - PocketGamer (Gold award)
The land of Kakhabad is a wilderness - a ruined desert, a tangled forest, cruel mountains and fissures, all guarded by seven fearsome serpents. But you must cross this land if you are to reach Mampang and the Crown of Kings. Rely on your wits or fight your way through - play with honour, or lie, cheat and steal - the choices are all yours.
From the creators of TIMEs Game of the Year 2014, "80 Days", comes the third instalment in the acclaimed Steve Jacksons Sorcery! series. An interactive story told through thousands of choices, all of which are remembered, where no two adventures are the same.
Adapted and expanded from the million-selling gamebook series by legendary game designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux) and co-creator of Fighting Fantasy and Games Workshop (with Ian Livingstone).
Using inkles unique inklewriter technology, the story is written in real-time, built around your choices and actions.
Praise for the Sorcery! series:
* "I love this app... better than any gamebook ever was in your head when you were a kid" - 5/5, Interactive Fiction of the Year, Pocket Tactics
* Top 20 Mobile Game of 2013, Touch Arcade
* Top 25 Mobile Game of 2013 Gamezebo
* Gold Award, Pocket Gamer
* "Some of 2013s best interactive storytelling" - IGN
* "inkles adaptation of Sorcery! takes the genre to a whole new level" - Kotaku
Pros and cons of Sorcery! 3 app for iPhone and iPad
Sorcery! 3 app good for
This game is incredible like all the others ❤️ but when I am fighting with the air serpent I cant see my opponent and the game closes everytime I try to attack.
Loved one and two was enjoying 3 too. That is until it constantly started to crash cant play the game .. So not too pleased one might say.
Love the game. Crashing a bit on the iPad 2 and iPhone 4s. Thankfully saves constantly but annoying. Im a huge fan of this series, you guys rock! Cant wait to see what else you guys come up with.
Ive been waiting for this game for months! Such an epic story to continue. Glad I have a 5s to play based on the other reviews
Waited long for this one and it totally exceeded expectations... The game has so much content & so many choices, and the details are rich and interesting too. Do replay at least once and try some of the wackier spells if you can, more fun that way. Overall this series is about my favorite game of this type, strongly recommend!
Typos in a text-based adventure. Yikes. While I enjoyed the narrative, the exploration process was rather tiresome; there was too much zooming in-and-out, and the character model moved a little on the slow side. I liked that there were different ways to destroy the Serpents--kept things interesting. The spellbook is useful but difficult to navigate; flipping through pages one by one is not an efficient way of finding the spell you need. I ended up ignoring the spellbook entirely in favour of testing out each spell combination in the constellations. These are all technical and rather nit-picky, though. The most important part of the game was the narrative, and I personally had a lot of fun figuring out different ways of defeating enemies and navigating conversations.
Some bad moments
The game is amazing but the constant crashing and can suffer from many different problems from going into your inventory to just walking take away from it, and the animation of casting a spell shows the towers and their beams of light is a little odd and was not shown in the press demo. Also a game breaking bug where if you buy the fishermens rowboat you cant encounter the water serpent.
I would be playing this at 100% and by half an hour or so, Id be down to 75%, give or take.
The game is as challenging as its predecessors, along with the new animate map and Beacon puzzles, it is a refreshing take on the entire series! Just be sure your packed to the brim with rations, you only have like four chances to get any food, not counting foraging and finding nourishing moss.
I love the original books in Sorcery series, but Inkle has done better and added terrific touches that bring the story to life! Great additions include: an addictive swindle stones game, and puzzle elements from the beacon towers.
3 star rating because of this bug! The game seriously kills my battery life. A session of sorcery could leave my iPhone 5s uncomfortably hot to hold, and drains my battery in 2 hours.
I bought the Inkle bundle months ago on a hunch that it might be worthwhile. Best game purchasing decision Ive ever made. I was instantly hooked onto the Sorcery series, and have been awaiting this game since the announcement. I love it! I feel like Sorcery 3 encourages you to use more spells than the other 2 games (at least the way I played them), and the time mechanic is very interesting. If you love games that draw you in, and dont mind a bit of reading, then I encourage you to get this!
One note is that on my iPad mini 2nd gen, the device gets quite warm while playing the game and drains the battery awfully quick compared to the first two in the series. It might be the new mechanics at work or just isnt fully optimized yet. Ive had a couple of crashes, but the game auto saves after almost every event, so no worries there.
The craft and care on display here is fantastic. The descriptions are atmospheric, changing with time of day and level of fatigue. The gameplay challenges have multiple solutions, so many different playstyles can get you to the end of the game successfully (though killing ALL seven serpents is a challenge, especially if you dont keep your eyes open for clues). Nearly every problem can be tackled in multiple ways, and unlike the gamebooks that inspired it, the game is pretty scrupulous about keeping players from innocently locking themselves out of victory.
(That is to say, if you cant get a boat to cross that lake, your quest isnt unwinnable... but you might need to do a lot of swimming.)
Finally, theres a game mechanic I wont spoil that knocked my socks off, was probably a nightmare to code so smoothly, and gives nearly every location in the game depth, revisitability, and a sense of history.
I still prefer Sorcery! 2 for its fantastic setting, but its amazing that this adaptation/rewrite of S3 made it even NEARLY as good.
Must buy.
Having played Sorcery 1 and 2, I had to get 3. However, two days later I am done with it and have no desire to play it again. While it was not as frustrating as Sorcery 2 with mandatory replays to finish, it has similar issues with some hard to find quest areas.
Pros:
-The changing environment with the beacons light
-Nice continuity with the first two
-More interesting monsters to fight and a few new spells
-Swindlestones is back! But another game or some variant rules or handicaps would have been nice.
Cons:
-Some non-choice decision trees
-Too short (to be fair the main story is probably a little longer than Sorcery 2 without the backtracking)
-Relatively empty landscape so a lot of your quest is spent traveling, eating and sleeping (and stupid mud trying to slurp up your boots). Its particularly evident when youre running around looking for the last serpent you missed somehow.
- The ending is...less than epic. Sure its not the final chapter, but theres no building to a climax here; just a to do list and a nebulous time limit.
So in summary Sorcery 3 is a solid, albeit short, game book. It is a fitting continuation of the saga but if you had problems with previous installments this is more of the same.
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