Having played Sorcery 1 and 2, I had to get 3. However, two days later I am done with it and have no desire to play it again. While it was not as frustrating as Sorcery 2 with mandatory replays to finish, it has similar issues with some hard to find quest areas.
Pros:
-The changing environment with the beacons light
-Nice continuity with the first two
-More interesting monsters to fight and a few new spells
-Swindlestones is back! But another game or some variant rules or handicaps would have been nice.
Cons:
-Some non-choice decision trees
-Too short (to be fair the main story is probably a little longer than Sorcery 2 without the backtracking)
-Relatively empty landscape so a lot of your quest is spent traveling, eating and sleeping (and stupid mud trying to slurp up your boots). Its particularly evident when youre running around looking for the last serpent you missed somehow.
- The ending is...less than epic. Sure its not the final chapter, but theres no building to a climax here; just a to do list and a nebulous time limit.
So in summary Sorcery 3 is a solid, albeit short, game book. It is a fitting continuation of the saga but if you had problems with previous installments this is more of the same.
Kaziam about Sorcery! 3